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Fallen Society

2025
Unreal EngineC++BlueprintsAI Behavior TreesGame Development

Fallen Society is a video game design as a senior capstone project. It is a third-person wave survival game set on a island. Players fight harder and harder wave of enemies and boss fight while maintaining health, items, and stamina. This project was built using Unreal Engine 5.5 with C++ and blueprint visual scripting build into Unreal Engine. This game includes melee combat with blocking, a wave management system, dashing, crouching, stamina management, AI-driven enemies using behavior trees, inventory and loot system, boss fights, armor and consumables, and a modular damage system. It was made at the University of Nevada, Reno. It showcases my ability to complete and contribute to large scale projects in a team environment. My contributions to this project include but was not limited to the main character combat and locomotion systems, wave manager, modular damage system, stamina system, and overall gameplay implementation. I contributed approximately 250 hours and over 4000 lines of code between C++ and blueprint visual scripting.

Videos

Fallen Society Capstone Demo

Credits

  • Tristan HughesDeveloper - Character Systems, Combat, Wave Manager, Damage System
  • Carlos HernandezDeveloper - Inventory System, UI Design, Item System
  • Joey BertrandDeveloper - Enemy AI, Boss Character, HUD, Menu Systems